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Combat & Controls

Learn movement, targeting, stances, resources, spells, weapon abilities, parries, rolls, and Voidstep.

The combat loop

Dread Crown is server-authoritative arena combat. Position with right-click movement, manage health, mana, and stamina, switch between Magic and Weapon stance, and punish an opponent's resource or casting window.

  • Weapon stance uses a two-swing sword combo: the first swing deals 5 damage for 6 stamina. Its grey feet ring marks the 1-second [400ms, 1400ms) window to re-aim a second swing for 7 damage and 7 stamina. The shared 3-second basic recharge begins after swing two, expiry, or stance-switch forfeiture.
  • Magic stance gives access to Hollow, Fray, Blight, and Heal. Its 1-damage, 3-stamina punch serves as an interrupt and space check. Its shared 2-second basic recharge begins after the 400ms presentation, overlapping recovery.
  • The same basic-recharge deadline carries across stance changes and blocks only another basic attack. Movement, defense, spells, and abilities become available after their normal animation restrictions.
  • Taking damage during an active cast interrupts it and prevents another cast from starting for 250ms. A previously prepared spell remains held. Rolling or switching to Weapon stance also cancels an in-progress cast.
  • Counterflow is always active: Weapon stance restores mana at 3.99/s while stamina restores at 1.66/s; Magic stance restores stamina at 4.98/s while mana restores at 1.33/s.
  • Guarding stops stamina regeneration, and sprinting while moving drains 5 stamina/s.
  • Falling from the arena is lethal. Late in a match, the Devouring Abyss reduces playable space and forces an engagement.

Default controls

These are the defaults. Permanent accounts can change them under Profile → Settings → Keybinds; saved bindings synchronize back to the game client.

GroupActionDefault input
MovementMove CharacterRight Click
MovementSprintSHIFT
MovementRollSpace
CombatSpell/Ability 1Q
CombatSpell/Ability 2W
CombatBlight (Hold to Channel)E
CombatHeal (Hold to Charge)R
CombatWeapon Ability 1Q
CombatWeapon Ability 2W
CombatParryE
CombatWeapon Ability 4R
CombatExecute Readied SpellLeft Click
CombatSwitch Combat ModeTab
CombatCancel Ready SpellT
CombatBasic AttackF
CombatSelf-Cast Ready SpellD
CombatClear TargetX
CameraToggle Camera ModeG
CameraRecenter Camera on PlayerC
InterfaceGame MenuESC
InterfaceOpen ChatEnter

Targeting and spell execution

Aim with your cursor. Basic attacks and spell execution have separate bindings, so you can keep a spell ready while attacking.

  • F — Basic Attack attacks toward the cursor in either stance without consuming your readied spell. Press F again during the grey ring window to aim the sword follow-up.
  • Left click — Execute Readied Spell fires the spell at your aimed target or ground point. With no spell ready, it does nothing.
  • D — Self-Cast executes a readied spell on yourself while preserving your enemy combat target. It does nothing when no spell is ready.
  • X — Clear Target removes your selected combat target. Selection alone never causes an attack.
  • Right-click an enemy to select them directly. Right-click the ground to move.

Magic stance reference

SpellKeyManaCastEffect
HollowQ181.25sPlace a warning field that rapidly collapses into a damaging void implosion.
FrayW161.5sTear through matter with a focused surge of void energy. A damaging hit Frays a target holding a prepared spell, preventing its release for 0.75 seconds.
BlightE7.5 to start, 4 per tickHold to channelHold to channel a cursor-tracked beam. Damaging contact and its 1-second residual make Hollow and Fray deal 33% increased damage. Repeated hits interrupt casting. After release, Blight takes 500ms to recover before reactivation.
HealR7–110.75–1.5sFocus your will to restore life through discipline and control. Hold to charge — longer focus restores more health and consumes more mana.

A completed cast becomes a readied spell that can be held while you reposition or switch stance. Left click executes the readied spell at a precise target or ground point. F performs a basic attack toward the cursor while preserving that spell, and D executes a readied spell on yourself. The Cancel Ready Spell binding discards it.

Weapon stance reference

AbilityKeyStaminaEffect
SunderQ15Two sweeping frontal attacks. The second swing scales from the Sunder stacks held before casting. After the cast, each distinct target hit across either swing grants 1 stack, up to 5.
PierceW10Fire one of three bolts. Damage rises with distance and damaging hits reduce the target's maximum health, stacking up to 10%.
ParryE1Spend 1 stamina to raise guard, then 1 stamina per second while held. Auto-attacks are fully blocked. Raise the guard as Sunder, Pierce, or Voidstep lands to negate the hit at no additional stamina cost, gain a parry Voidstep charge, and stun the attacker for 0.5 seconds.
VoidstepR18Spend 18 stamina to dash through enemies toward your cursor for 15 damage. Damaging hits make targets Phasebound and unable to start a roll for 1 second. The Basic charge refreshes every 12 seconds. Perfect Parry grants a separate Parry charge; for 1 second, aim Voidstep toward the stunned attacker for unlimited range and a fast combo reposition.

Defense and targeting

  • Roll costs stamina and is invulnerable during the opening portion. Dodging attacks no longer grants Voidstep charges.
  • Sunder attacks twice: the first swing deals 20 damage, then the second deals 5 damage + 3 per Sunder stack held before casting. Each distinct target hit across either swing grants one stack after the cast, up to 5.
  • Spend 1 stamina to raise Parry and 1 stamina per second while holding it; stamina does not regenerate during guard. Basic attacks are fully blocked, Hollow and Fray are not guardable, and Sunder, Pierce, or Voidstep deal 75% chip damage unless caught during the 250ms Perfect Parry window. A Perfect Parry has no additional impact cost, fully negates the hit, stuns the attacker for 500ms, and grants a parry Voidstep charge.
  • A damaging Fray hit makes an opponent holding a prepared spell Frayed for 0.75 seconds. The spell remains prepared but cannot be released during that window.
  • Damaging Blight contact and its one-second residual make the target take 33% increased damage from Hollow and Fray.
  • Voidstep costs 18 stamina. It starts empty and refreshes one basic charge every 12 seconds after use. A perfect parry can add a persistent second charge. Damaging hits make enemies Phasebound and unable to start a new Roll for one second without cancelling a Roll already in progress. Aim through your still-stunned attacker to dash any distance and land behind them.
Combat & Controls | Help Center